This is a short post where I list the most current Unreal Engine 4 system requirements and my dev machine. (Please see update bellow).
Unreal Engine 4 system requirements
Here are the latest Unreal Engine 4 system requirements:
- Desktop PC or Mac
- Windows 7 64-bit or Mac OS X 10.9.2 or later
- Quad-core Intel or AMD processor, 2.5 GHz or faster
- NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
- 8 GB RAM
My current system
Here is the computer I use for game development and I can say it works great.
- 4th Gen Intel Core i7-4790 processor
- 16GB DDR3 memory and 2TB Hard Drive
- NVIDIA GeForce GTX 760 graphics
- 4 USB 3.0 and 4 USB 2.0 ports
- Microsoft Windows 8.1 64-bit operating system preinstalled (I upgraded to Windows 10, yea I know)
I know that it falls a little on the expensive side of things (At least for me) but it does not slow me down which is huge.
If you can afford Solide State Drives go for it!
Feel free to share what you use for game development.
I have not had chance to post in the site in a while but this post seems to be the most popular one. I have kept the original content but I will provide and update based on my recent research.
For developing with UE4, we recommend a desktop PC with Windows 7 64-bit or a Mac with Mac OS X 10.9.2 or later, 8 GB RAM and a quad-core Intel or AMD processor, and a DX11 compatible video card. UE4 will run on desktops and laptops below these recommendations, but performance may be limited.
- OS: Windows 10 64-bit
- Processor: Quad-core Intel or AMD, 2.5 GHz or faster
- RAM: 8 GB RAM
- Video Card/DirectX Version: DirectX 11 or DirectX 12 compatible graphics card
If you are considering building a powerful machine for UE4 development for around $2500, here is a spec we recommend:
Intel Core i7 4930K processor Intel X79 chipset motherboard 32GB RAM 1TB SSD Nvidia GTX 770 video card The 4930K is a great cost / CPU power trade-off for compiling the engine and running the editor.
We have found SSDs to be the best user experience, and with the advent of the Samsung Evo series even large amounts of SSD storage have become attainable.
Copious amounts of RAM is the single biggest contributor to a smooth user experience. While the editor and engine don’t use 32 GByte, having the memory available > for the disk cache is a boon, especially as a programmer compiling the full engine. We found going above 32 GByte resulting in diminishing returns.
I believe the recommendations found under their wiki are far better and more accurate. The official recommendations are in my opinion not enough to have a good experience. But that’s just my opinion.
I hope that helps.